Hi, I’m Parmoun
Bachelor of honors, Software Engineering York University
Introduction
About me
I am Parmoun Khalkhali Sharifi, a dedicated Software Engineering student at York University’s Lassonde School of Engineering, specializing in full-stack development, scalable system design, and AI/ML applications. My academic foundation is anchored in advanced object-oriented programming, software architecture, and real-world software project management, complemented by hands-on experience delivering web applications, AI-driven solutions, and collaborative team projects.
Automatic Irrigation System(Java, C, MATLAB)
Spearheaded the complete development of an Automatic Irrigation System using Arduino components and two programming language Java and C and Arduino, which significantly reduced manual labor by 60% and demonstrated my expertise in hardware development and system integration. The custom-designed board, featuring pumps, sensors, and wires, was effectively implemented in a local agricultural field, leading to a 15% increase in crop yield over a six-month period.
Projects and works
Full-stack Hospital App Development (Java, SQL, Git, GitHub)
I developed a robust backend application in Java, focusing on high performance and scalability, and integrated effective version control with Git alongside collaboration processes on GitHub, which enhanced teamwork and code integration. By adhering to Agile/Scrum methodologies and implementing DevOps practices throughout the Software Development Life Cycle (SDLC), I optimized deployment pipelines and ensured continuous integration, significantly improving the efficiency of code delivery.
Exact Radix-4 Booth Multiplier (Verilog, ModelSim)
I designed an exact radix-4 Booth multiplier in Verilog, ensuring high precision and efficiency in digital multiplication operations. the project multiplies 8-bit binary numbers using the booth encoding algorithm. By leveraging ModelSim for simulation, I precisely tested and verified the multiplier's performance. The project runs using Linux commands and showcases my ability to connect Verilog, ModelSim, and Linux. This project has been used in neural networking and SNN.
DealSpot Marketplace (React, Python, Firebase, CSS)
DealSpot is a full-stack, role-based online marketplace developed using React, FastAPI, and Firebase, enabling buyers to search, filter, and favorite listings, and sellers to manage, add, and edit product listings through a personalized dashboard. The platform features real-time chat, responsive UI components, and dual onboarding tours tailored to user roles, leveraging Firebase Authentication, Firestore, and Realtime Database for secure operations and instant messaging. Designed for scalability and a modern user experience, DealSpot integrates Framer Motion animations and CSS modules for dynamic, responsive frontend performance.
AI-based Early Fire Detection System(Python, HTML-CSS, JavaScript, Cloud Computing)
The fire detection project involves developing an AI-based system that uses satellite imagery to identify wildfires early. The tools include satellite data from sensors like VIIRS and MODIS, an AI model trained on historical fire imagery for accuracy, and Google Cloud for data processing and model deployment, ensuring timely alerts to relevant authorities and communities
Library Management System(Python, HTML, CSS, JavaScript)
Our team developed a live library management system that simplifies the management of books, authors, and users while offering an intuitive interface tailored for both administrators and readers. The platform incorporates over 27 end-to-end user stories, ensuring a comprehensive experience. The backend is built using Python and integrates with an SQL database. The front end is crafted with HTML, CSS, and JavaScript to deliver a responsive and engaging user experience.
Guessing Game & Math Challenge game design (Verilog, FPGA)
I utilized the DE10 Lite Board to develop an engaging math-solving game and a time-limited word identification game, both enhanced with features like score tracking, LED countdown timers, and interactive elements, which collectively increased user engagement by 40%. These games, which incorporated dynamic time limits, varied math operations, and a mix of clues and visual feedback, significantly enriched the user experience and game difficulty.
Bachelor of honors, Software Engineering
York University
Built a strong foundation in software engineering through advanced object-oriented programming, full-stack development, and system architecture. Gained hands-on experience in agile collaboration, scalable application design, and AI/ML integration at York University.